In practice it means less death for the player as you have more time for emergency jumps.Īm I missing something? The balance/ unbalance is way off in the AI/UI favor. Though I haven't played TC, I can't say I've been too appealed by the AP plot, the meat of the game IMO lies in managing fleets of ships.įor the main differences, as far as I know, well, story missions are different, AP has more content in terms of sectors and ships and ships have been tweaked, mainly ships have more hull, and it already goes down pretty quickly once shields are down in AP. Someone playing mercenary/fighter style will find combats much more difficult than someone who would gets most of its wealth from trade and do the occasional battle mission. To be fair, combat difficulty largely scales to playstyle. Obvious bias aside, the UI changes alone make AP superior to TC. Yes its harder, but Ap assume you know your way around X games and does not hold back. Regarding AP being more for Traders or Pacifists, it could not be more further from the truth, not only has AP an ONGOING war spread over several sectors, it has made combat challenging and more balanced.
Given you are also reposting the same opinion s in your other treat I'll reply here in spirit. Also I think you have not played AP enough, Corporation Plot makes the Hub Plot look like a tutorial and then you get Shady Business which will require you to have quite the firpower towards its end. If you love space stuff, you should get a lot of mileage out of X3.Originally posted by Ketraar:AP is an expantion to TC it would be ludricus to make the HUB obtainable the same way as in TC.
Right now I'm running the Re-balance mod and a mod that changes the backgrounds to high quality real space photos. Speaking of which, the game has a very active modding community. Thankfully the environments are very nice to look at and can even be improved with mods. It seems the more you understand the game, the faster you can get things accomplished, but it's still fairly slow. The video series posted by is very good and still mostly applies to Albion Prelude.
The best thing to do is look at some guides that show you how the game works (it'll also help you decide if the game is right for you). If you start without any knowledge of the game, you will be lost and probably give up very quickly. I've spent about 20 hours or more on it and really have only made a minor amount of progress. This is an amazing game as long as you know what you're getting yourself into. I know this thread is a bit old, but I have really been enjoying X3: Albion Prelude so far.